free timer

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splash resistant game

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double vision

SETUP

All players start by wearing a necklace and a random name tag such that the character and rule are visible to everyone. All players draw one New Year’s Resolution, pick a mover and matching bubble, put the mover on the New Year’s Eve Party, and put the bubble at zero drinks on the Winner’s Cup. Players that join the game after it starts will do all of the above except they will place their bubble on the Winner’s Cup even with the player(s) that have the least drinks.

GOAL

The first player to score at least 12 points (short game) or 21 points (long game) wins. In the case of a tie, players in the lead keep playing until one player scores more points.

HOW TO PLAY

Moving and Double Vision Rules:

Players will take turns rolling both dice and moving clockwise around the board. If a player rolls doubles, instead of moving they follow the Double Vision rule that matches the sum of the dice.

If a player lands on “Roll Dice for Double Vision”, they will roll both dice and instead of moving they follow the Double Vision rule that matches the sum of the dice.

Bars and Restaurants:

When a player lands on a Bar, they immediately move up one drink on the Winner’s Cup.

When a player lands on a Restaurant, they immediately move down one drink on the Winner’s Cup.

When a player lands on an occupied Bar or Restaurant, after moving up or down one drink on the Winner’s Cup, all players on that square must talk to each other as the character they are wearing.

Optional Rule: When a player lands on an unoccupied Bar, they can choose to move up one drink on the Winner’s Cup or roll 1 die. If they roll 1 die, instead of moving they follow the Double Vision rule that matches the die roll.

Talking:

The player with the least drinks that isn’t talking (or in last place for Happy Hour) is the Judge. When players are instructed by a square or Double Vision rule to talk, the Judge has the option of suggesting a scenario or reason why the players are talking. Then the Judge starts the 30 second timer and those players must talk to each other as the character they are wearing until time is up.

Afterwards the Judge decides whether each talking player wins one drink for staying in character during the talk. Players that talked can keep their name tag or draw a new one at random.

Drunken Challenges:

If a player lands on Drunken Challenge, someone else will draw a Drunken Challenge, read it aloud, and start the timer. If the player completes the challenge before time is up they win one drink.

If one or more other players also occupy the square, they can reattempt the same challenge. Each player that completes the challenge with new and unique answers (with a fresh timer) before timer is up wins one drink.

If a Double Play card is drawn in place of a Drunken Challenge card, players must give as many answers for the Double Play card as the sum of the previous dice roll.

Party Tricks:

If a player lands on a Party, someone else will draw a Party Trick, read it aloud, and start the timer. If the player completes the trick before time is up they win one drink.

If one or more other players also occupy the square, the last player to attempt the trick chooses whether the next player on the square attempts the same trick or a new trick. Each player that completes the trick (with a fresh timer) before time is up wins one drink.

New Year’s Resolutions:

Players can use their resolution card whenever the card says they are allowed to use it by placing it face up on the board. If the player completes the resolution they win the reward listed on the card.

Players collect one additional New Year’s Resolution card each time they land on or pass the New Year’s Eve Party.